AI Insights · Timothy · January 2023
Top 5 Celebrity Games on iOS in South Africa for Q4 2022
Explore the performance trends of the top 5 celebrity games on iOS in South Africa during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 celebrity games on iOS in South Africa displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a breakdown of their performance:
The President. saw its weekly downloads fluctuate, starting at 568 and peaking at 1.2K in the first week of October, before ending the quarter at 715. The weekly active user count followed a similar pattern, beginning at 1.8K and reaching a peak of 3.2K in early December, before stabilizing at around 2.6K. However, the game did not generate any weekly revenue during this period.
Lamar - Idle Vlogger experienced modest weekly download numbers, ranging from 29 to 270, with a slight increase towards the end of the quarter. The weekly active user count mirrored this trend, starting at 774 and ending at 524. Weekly revenue was relatively low but showed some growth, peaking at $179 in late September and maintaining a steady range between $9 and $58 for the remainder of the quarter.
Kim Kardashian: Hollywood had consistent weekly revenue, hovering around $400 to $600, with a peak of $608 in late November. Weekly downloads exhibited minor fluctuations, starting at 19 and peaking at 105 in mid-October, before ending the quarter at 67. Active users remained relatively stable, ranging from 150 to 221 throughout the quarter.
PewDiePie's Tuber Simulator demonstrated steady weekly revenue, generally between $18 and $39, with a slight increase towards the end of the quarter. Weekly downloads varied, starting at 65 and ending at 87, with notable peaks in late October and December. The weekly active user base showed a gradual increase, starting at 169 and reaching 200 by the end of December.
Streamer Rush had a modest number of weekly downloads, beginning at 12 and peaking at 99 in early December, before ending at 41. The weekly active user count reflected a similar trend, starting at 78 and peaking at 147 in early December, before stabilizing around 90. The game did not generate any weekly revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.